Am 28.01.2014 21:45, schrieb Ian Romanick:
> On 01/26/2014 02:31 PM, Chris Forbes wrote:
>> Ian,
>>
>> I'd thought about that a bit while building this, and struggled to
>> find cases where this was observable in a defined fragment shader
>> execution.
>
> Yeah, I've been thinking about it a bit t
On 01/26/2014 02:31 PM, Chris Forbes wrote:
> Ian,
>
> I'd thought about that a bit while building this, and struggled to
> find cases where this was observable in a defined fragment shader
> execution.
Yeah, I've been thinking about it a bit too.
> The ARB_viewport_array spec says:
>
> If
Ian,
I'd thought about that a bit while building this, and struggled to
find cases where this was observable in a defined fragment shader
execution.
The ARB_viewport_array spec says:
If the value of the viewport index is outside the range zero to the value
of MAX_VIEWPORTS minus one, the
On 01/24/2014 10:51 PM, Chris Forbes wrote:
> Same idea as gl_Layer -- this is delivered in part of R0.0.
NAK.
The spec says:
"... the fragment stage will read the same value written by
the geometry stage, even if that value is out of range."
If the geometry shader passes 0xDEADBEEF, th