On Sun, Oct 11, 2015 at 03:29:48AM +0200, Marek Olšák wrote:
> From: Marek Olšák
>
I don't think we should globally enable this until we are sure it does not
introduce any illegal transforms.
> Required for 1/sqrt ==> rsq.
I think the arcp fast-math flag for instruction is supposed to allow th
On Sun, Oct 11, 2015 at 7:08 AM, Marek Olšák wrote:
> On Sun, Oct 11, 2015 at 4:12 AM, Connor Abbott wrote:
>> FWIW, this isn't quite correct with ARB_shader_precision or GL4.1 --
>> it specifies that infinities should be correctly generated through
>> division by 0, which unsafe-fp-math doesn't
On Sun, Oct 11, 2015 at 4:12 AM, Connor Abbott wrote:
> FWIW, this isn't quite correct with ARB_shader_precision or GL4.1 --
> it specifies that infinities should be correctly generated through
> division by 0, which unsafe-fp-math doesn't guarantee. At least,
> that's assuming this is similar to
Hi Marek,
I don't get the hang on Dota 2 Reborn with this patch and LLVM/Mesa git.
Tested-by: Nick Sarnie
Thanks!
On Sat, Oct 10, 2015 at 10:12 PM, Connor Abbott wrote:
> FWIW, this isn't quite correct with ARB_shader_precision or GL4.1 --
> it specifies that infinities should be correctly g
FWIW, this isn't quite correct with ARB_shader_precision or GL4.1 --
it specifies that infinities should be correctly generated through
division by 0, which unsafe-fp-math doesn't guarantee. At least,
that's assuming this is similar to the "fast" per-instruction flag
(http://llvm.org/docs/LangRef.h