On Thursday, November 30, 2017 1:11:28 PM PST Neil Roberts wrote:
> Kenneth Graunke writes:
>
> > Neil, in case you were wondering, I suggested the above organization
> > of vertex elements because it would let us only upload 1 in the common
> > case. Looking in shader-db, there are 3579 shaders
Kenneth Graunke writes:
> Neil, in case you were wondering, I suggested the above organization
> of vertex elements because it would let us only upload 1 in the common
> case. Looking in shader-db, there are 3579 shaders that use
> gl_InstanceID, 186 shaders that use gl_VertexID, and 0 shaders th
On Friday, November 10, 2017 9:53:28 AM PST Antia Puentes wrote:
> Hi,
>
> the series sets gl_BaseVertex to zero for gl*DrawArrays* in i965.
[snip]
Hi Antia, Neil,
The end result of this series looks reasonable, but it looks like it's
going to break a bunch of things at each step. Either that o
Just to note, I made some Piglit patches to verify this new behaviour
too:
https://patchwork.freedesktop.org/series/33626/
This might make testing a little easier if someone wants to implement
the behaviour for other drivers too.
- Neil
Antia Puentes writes:
> Hi,
>
> the series sets gl_BaseV