Yes, I guess a new util_clear_texture helper would work -
util_clear_render_target and util_clear_depth_stencil are modeled after
the respective pipe functions too, so why not have a util_clear_texture
modeled after the respective pipe function... Maybe rip out most of the
actual implementation of
Happy to rework the implementation.
Would creating a util_clear_texture function which pulls out the
necessary components from util_clear_render_target be in alignment
with what you're imagining?
The idea would be to have util_clear_texture take a pipe_resource
instead of a pipe_surface.
Something
Am 13.02.2017 um 16:20 schrieb Lars Hamre:
> Implements the ARB_clear_texture extension for softpipe.
> Passes all corresponding piglit tests.
>
> Signed-off-by: Lars Hamre
>
> ---
>
> NOTE: someone with access will need to commit this post
> review process
>
> src/gallium/drivers/softp