Re: [Mesa-dev] [PATCH] r600: fix VERTEX_ATTRIB_STRIDE to be 2048

2018-02-04 Thread Roland Scheidegger
Am 05.02.2018 um 03:04 schrieb Roland Scheidegger: > Am 04.02.2018 um 20:13 schrieb Dave Airlie: >> On 2 February 2018 at 18:02, Roland Scheidegger wrote: >>> Are you sure of that? You only get 11 stride bits to program, and they >>> are in bytes. Therefore I can't see how you could program 2048 (

Re: [Mesa-dev] [PATCH] r600: fix VERTEX_ATTRIB_STRIDE to be 2048

2018-02-04 Thread Roland Scheidegger
Am 04.02.2018 um 20:13 schrieb Dave Airlie: > On 2 February 2018 at 18:02, Roland Scheidegger wrote: >> Are you sure of that? You only get 11 stride bits to program, and they >> are in bytes. Therefore I can't see how you could program 2048 (unless >> the hw would interpet 0 as 2048 but I think st

Re: [Mesa-dev] [PATCH] r600: fix VERTEX_ATTRIB_STRIDE to be 2048

2018-02-04 Thread Dave Airlie
On 2 February 2018 at 18:02, Roland Scheidegger wrote: > Are you sure of that? You only get 11 stride bits to program, and they > are in bytes. Therefore I can't see how you could program 2048 (unless > the hw would interpet 0 as 2048 but I think stride 0 is valid there?). > Hmm so GL 4.4 defines

Re: [Mesa-dev] [PATCH] r600: fix VERTEX_ATTRIB_STRIDE to be 2048

2018-02-02 Thread Roland Scheidegger
Are you sure of that? You only get 11 stride bits to program, and they are in bytes. Therefore I can't see how you could program 2048 (unless the hw would interpet 0 as 2048 but I think stride 0 is valid there?). Roland Am 02.02.2018 um 07:23 schrieb Dave Airlie: > From: Dave Airlie > > This f