On Mon, 17 Oct 2011 11:52:05 +0800, Yuanhan Liu
wrote:
> On Sat, Oct 15, 2011 at 08:59:52AM +0800, Liu Aleaxander wrote:
> > On Sat, Oct 15, 2011 at 2:11 AM, Eric Anholt wrote:
> > > On Thu, 13 Oct 2011 11:34:34 +0800, Yuanhan Liu
> > > wrote:
> > >> The patch(based on the reading of the emula
On Sat, Oct 15, 2011 at 08:59:52AM +0800, Liu Aleaxander wrote:
> On Sat, Oct 15, 2011 at 2:11 AM, Eric Anholt wrote:
> > On Thu, 13 Oct 2011 11:34:34 +0800, Yuanhan Liu
> > wrote:
> >> The patch(based on the reading of the emulator) came from while I was
> >> trying to fix the oglc pbo texImage
On Sat, Oct 15, 2011 at 2:11 AM, Eric Anholt wrote:
> On Thu, 13 Oct 2011 11:34:34 +0800, Yuanhan Liu
> wrote:
>> The patch(based on the reading of the emulator) came from while I was
>> trying to fix the oglc pbo texImage.1PBODefaults fail. This case
>> generates a texture with the width and he
On Thu, 13 Oct 2011 11:34:34 +0800, Yuanhan Liu
wrote:
> The patch(based on the reading of the emulator) came from while I was
> trying to fix the oglc pbo texImage.1PBODefaults fail. This case
> generates a texture with the width and height equal to window's width
> and height respectively, then
On 10/13/2011 10:40 PM, Yuanhan Liu wrote:
On Thu, Oct 13, 2011 at 09:12:09PM -0700, Ian Romanick wrote:
On 10/12/2011 08:34 PM, Yuanhan Liu wrote:
The patch(based on the reading of the emulator) came from while I was
trying to fix the oglc pbo texImage.1PBODefaults fail. This case
generates a
On Thu, Oct 13, 2011 at 09:12:09PM -0700, Ian Romanick wrote:
> On 10/12/2011 08:34 PM, Yuanhan Liu wrote:
> >The patch(based on the reading of the emulator) came from while I was
> >trying to fix the oglc pbo texImage.1PBODefaults fail. This case
> >generates a texture with the width and height eq
On 10/12/2011 08:34 PM, Yuanhan Liu wrote:
The patch(based on the reading of the emulator) came from while I was
trying to fix the oglc pbo texImage.1PBODefaults fail. This case
generates a texture with the width and height equal to window's width
and height respectively, then try to texture it o