On Tue, Jan 17, 2012 at 10:57, Kenneth Graunke wrote:
> Now that we no longer generate Mesa IR from GLSL IR, it's impossible to
> use the old vertex shader backend for GLSL programs. There's simply no
> Mesa IR to codegen from.
>
> Any attempt to do so would result in immediate GPU hangs, presuma
On Tue, 17 Jan 2012 04:57:54 -0800, Kenneth Graunke
wrote:
> Now that we no longer generate Mesa IR from GLSL IR, it's impossible to
> use the old vertex shader backend for GLSL programs. There's simply no
> Mesa IR to codegen from.
>
> Any attempt to do so would result in immediate GPU hangs,