On Thu, Aug 11, 2016 at 10:53 AM, Jason Ekstrand wrote:
>
>
> On Thu, Aug 11, 2016 at 10:41 AM, Anuj Phogat wrote:
>>
>> There are no standard sample positions defined in OpenGL and OpenGL
>> ES specs. Implementations have the freedom to pick the positions
>> which give plausible results. But the
On Thu, Aug 11, 2016 at 10:41 AM, Anuj Phogat wrote:
> There are no standard sample positions defined in OpenGL and OpenGL
> ES specs. Implementations have the freedom to pick the positions
> which give plausible results. But the Vulkan 1.0 spec does define
> standard sample positions for differe