On Sat, 2015-03-07 at 13:35 -0800, Jason Ekstrand wrote:
>
>
> On Thu, Mar 5, 2015 at 9:39 PM, Jason Ekstrand
> wrote:
> This looks fine to me. I just kicked off a build on our test
> farm and, assuming that looks good (I'll send another e-mail
> in the morning if it doe
On Thu, Mar 5, 2015 at 9:39 PM, Jason Ekstrand wrote:
> This looks fine to me. I just kicked off a build on our test farm and,
> assuming that looks good (I'll send another e-mail in the morning if it
> does),
>
> Reviewed-by: Jason Ekstrand
>
Jenkins results look god so feel free to apply the
On Thursday, March 05, 2015 09:39:58 PM Jason Ekstrand wrote:
> This looks fine to me. I just kicked off a build on our test farm and,
> assuming that looks good (I'll send another e-mail in the morning if it
> does),
>
> Reviewed-by: Jason Ekstrand
>
> I ran shader-db on the change and I was k
This looks fine to me. I just kicked off a build on our test farm and,
assuming that looks good (I'll send another e-mail in the morning if it
does),
Reviewed-by: Jason Ekstrand
I ran shader-db on the change and I was kind of surprised to see that it
doesn't really do anything.
GAINED: shaders
On jue, 2014-09-18 at 08:08 +0200, Iago Toral Quiroga wrote:
> Hi Jason,
>
> On mié, 2014-09-17 at 11:39 -0700, Jason Ekstrand wrote:
> > I haven't tested this yet, just looked it over. I've got a couple of
> > inline comments below. One general comment though: I'm currently
> > working on a bun
Hi Jason,
On mié, 2014-09-17 at 11:39 -0700, Jason Ekstrand wrote:
> I haven't tested this yet, just looked it over. I've got a couple of
> inline comments below. One general comment though: I'm currently
> working on a bunch of compiler stuff that reworks the way we do FB
> writes. In particul
I haven't tested this yet, just looked it over. I've got a couple of
inline comments below. One general comment though: I'm currently working
on a bunch of compiler stuff that reworks the way we do FB writes. In
particular, it reworks things to use GRF registers instead of the MRF. It
probably