On Wednesday, February 04, 2015 11:39:07 AM Eero Tamminen wrote:
> Hi,
>
> On 02/03/2015 05:06 PM, Jason Ekstrand wrote:
> > Ooh! I bet this fixes our rendering problems on some of those benchmarks
> > too! I was wondering why generating made was causing problems.
>
> NIR in today's Mesa renders
Hi,
On 02/03/2015 05:06 PM, Jason Ekstrand wrote:
Ooh! I bet this fixes our rendering problems on some of those benchmarks
too! I was wondering why generating made was causing problems.
NIR in today's Mesa renders fine all the benchmarks in which I've had
noticed rendering artifacts last wee
Reviewed-by: Matt Turner
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Ooh! I bet this fixes our rendering problems on some of those benchmarks
too! I was wondering why generating made was causing problems.
Reviewed-by: Jason Ekstrand
On Feb 3, 2015 1:18 AM, "Kenneth Graunke" wrote:
> Fixes misrendering in "Witcher 2" with INTEL_USE_NIR=1, and probably
> many oth