Re: [Mesa-dev] [PATCH] i965/fs: Fix saturate on MAD and LRP with the NIR backend.

2015-02-04 Thread Kenneth Graunke
On Wednesday, February 04, 2015 11:39:07 AM Eero Tamminen wrote: > Hi, > > On 02/03/2015 05:06 PM, Jason Ekstrand wrote: > > Ooh! I bet this fixes our rendering problems on some of those benchmarks > > too! I was wondering why generating made was causing problems. > > NIR in today's Mesa renders

Re: [Mesa-dev] [PATCH] i965/fs: Fix saturate on MAD and LRP with the NIR backend.

2015-02-04 Thread Eero Tamminen
Hi, On 02/03/2015 05:06 PM, Jason Ekstrand wrote: Ooh! I bet this fixes our rendering problems on some of those benchmarks too! I was wondering why generating made was causing problems. NIR in today's Mesa renders fine all the benchmarks in which I've had noticed rendering artifacts last wee

Re: [Mesa-dev] [PATCH] i965/fs: Fix saturate on MAD and LRP with the NIR backend.

2015-02-03 Thread Matt Turner
Reviewed-by: Matt Turner ___ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev

Re: [Mesa-dev] [PATCH] i965/fs: Fix saturate on MAD and LRP with the NIR backend.

2015-02-03 Thread Jason Ekstrand
Ooh! I bet this fixes our rendering problems on some of those benchmarks too! I was wondering why generating made was causing problems. Reviewed-by: Jason Ekstrand On Feb 3, 2015 1:18 AM, "Kenneth Graunke" wrote: > Fixes misrendering in "Witcher 2" with INTEL_USE_NIR=1, and probably > many oth