Re: [Mesa-dev] [PATCH] glx: Don't uselessly dlopen libGL within libGL

2014-05-30 Thread Adam Jackson
On Thu, 2014-05-29 at 15:10 -0700, Ian Romanick wrote: > That code was originally added by: > > commit 061a3fe34051327fba418cc99599ecff0016ee15 > Author: Michel Dänzer > Date: Mon Aug 14 15:53:37 2006 + > > Bug #7169: Attempt to make libGL symbols visible to drivers. > > Some

Re: [Mesa-dev] [PATCH] glx: Don't uselessly dlopen libGL within libGL

2014-05-29 Thread Ian Romanick
On 05/29/2014 10:47 AM, Adam Jackson wrote: > This is entirely pointless. The DRI driver does not need any symbols > from libGL, even if it did libGL would already be available to resolve > them because that's how dlopen works. That code was originally added by: commit 061a3fe34051327fba418cc995

Re: [Mesa-dev] [PATCH] glx: Don't uselessly dlopen libGL within libGL

2014-05-29 Thread Emil Velikov
On 29/05/14 18:47, Adam Jackson wrote: > This is entirely pointless. The DRI driver does not need any symbols > from libGL, even if it did libGL would already be available to resolve > them because that's how dlopen works. > FWIW Reviewed-by: Emil Velikov -Emil > Signed-off-by: Adam Jackson >

Re: [Mesa-dev] [PATCH] glx: Don't uselessly dlopen libGL within libGL

2014-05-29 Thread Jose Fonseca
- Original Message - > This is entirely pointless. The DRI driver does not need any symbols > from libGL, even if it did I think DRI drivers did at one point depend on getting some glapi symbols from libGL.so. I don't recall which situations the DRI driver could be loaded without libG