On Thu, 2014-05-29 at 15:10 -0700, Ian Romanick wrote:
> That code was originally added by:
>
> commit 061a3fe34051327fba418cc99599ecff0016ee15
> Author: Michel Dänzer
> Date: Mon Aug 14 15:53:37 2006 +
>
> Bug #7169: Attempt to make libGL symbols visible to drivers.
>
> Some
On 05/29/2014 10:47 AM, Adam Jackson wrote:
> This is entirely pointless. The DRI driver does not need any symbols
> from libGL, even if it did libGL would already be available to resolve
> them because that's how dlopen works.
That code was originally added by:
commit 061a3fe34051327fba418cc995
On 29/05/14 18:47, Adam Jackson wrote:
> This is entirely pointless. The DRI driver does not need any symbols
> from libGL, even if it did libGL would already be available to resolve
> them because that's how dlopen works.
>
FWIW Reviewed-by: Emil Velikov
-Emil
> Signed-off-by: Adam Jackson
>
- Original Message -
> This is entirely pointless. The DRI driver does not need any symbols
> from libGL, even if it did
I think DRI drivers did at one point depend on getting some glapi symbols from
libGL.so. I don't recall which situations the DRI driver could be loaded
without libG