gt;>> On 23.01.2013 01:21, Vadim Girlin wrote:
>>>>>> On 01/23/2013 03:59 AM, Vincent Lejeune wrote:
>>>>>>>
>>>>>>> - Mail original -
>>>>>>>> De : Vadim Girlin
>>>>>>>> À : C
:
- Mail original -
De : Vadim Girlin
À : Christoph Bumiller
Cc : mesa-dev@lists.freedesktop.org
Envoyé le : Mercredi 23 janvier 2013 0h44
Objet : Re: [Mesa-dev] [PATCH] glsl_to_tgsi: indirect array
information
On 01/22/2013 10:59 PM, Christoph Bumiller wrote:
On 21.01.2013 21:10, Vadim
gt; >>>>
> >>>>
> >>>> - Mail original -
> >>>>> De : Vadim Girlin
> >>>>> À : Christoph Bumiller
> >>>>> Cc : mesa-dev@lists.freedesktop.org
> >>>>> Envoyé le : Mercredi
gt;>> De : Vadim Girlin
>>>>> À : Christoph Bumiller
>>>>> Cc : mesa-dev@lists.freedesktop.org
>>>>> Envoyé le : Mercredi 23 janvier 2013 0h44
>>>>> Objet : Re: [Mesa-dev] [PATCH] glsl_to_tgsi: indirect array
>>>>> inf
: Re: [Mesa-dev] [PATCH] glsl_to_tgsi: indirect array information
On 01/22/2013 10:59 PM, Christoph Bumiller wrote:
On 21.01.2013 21:10, Vadim Girlin wrote:
Provide the information about indirectly addressable arrays
(ranges of
temps) in
the shader to the drivers. TGSI representation
- Mail original -
> De : Vadim Girlin
> À : Vincent Lejeune
> Cc : "mesa-dev@lists.freedesktop.org"
> Envoyé le : Mercredi 23 janvier 2013 1h21
> Objet : Re: [Mesa-dev] [PATCH] glsl_to_tgsi: indirect array information
>
> On 01/23/2013
On 23.01.2013 01:47, Vadim Girlin wrote:
> On 01/23/2013 04:07 AM, Dave Airlie wrote:
>> On Wed, Jan 23, 2013 at 9:44 AM, Vadim Girlin
>> wrote:
>>> On 01/22/2013 10:59 PM, Christoph Bumiller wrote:
On 21.01.2013 21:10, Vadim Girlin wrote:
>
> Provide the information about indire
On 01/23/2013 04:07 AM, Dave Airlie wrote:
On Wed, Jan 23, 2013 at 9:44 AM, Vadim Girlin wrote:
On 01/22/2013 10:59 PM, Christoph Bumiller wrote:
On 21.01.2013 21:10, Vadim Girlin wrote:
Provide the information about indirectly addressable arrays (ranges of
temps) in
the shader to the drive
On 23.01.2013 01:21, Vadim Girlin wrote:
> On 01/23/2013 03:59 AM, Vincent Lejeune wrote:
>>
>>
>> - Mail original -
>>> De : Vadim Girlin
>>> À : Christoph Bumiller
>>> Cc : mesa-dev@lists.freedesktop.org
>>> Envoyé le : Mercre
On 01/23/2013 03:59 AM, Vincent Lejeune wrote:
- Mail original -
De : Vadim Girlin
À : Christoph Bumiller
Cc : mesa-dev@lists.freedesktop.org
Envoyé le : Mercredi 23 janvier 2013 0h44
Objet : Re: [Mesa-dev] [PATCH] glsl_to_tgsi: indirect array information
On 01/22/2013 10:59 PM
On Wed, Jan 23, 2013 at 9:44 AM, Vadim Girlin wrote:
> On 01/22/2013 10:59 PM, Christoph Bumiller wrote:
>>
>> On 21.01.2013 21:10, Vadim Girlin wrote:
>>>
>>> Provide the information about indirectly addressable arrays (ranges of
>>> temps) in
>>> the shader to the drivers. TGSI representation it
- Mail original -
> De : Vadim Girlin
> À : Christoph Bumiller
> Cc : mesa-dev@lists.freedesktop.org
> Envoyé le : Mercredi 23 janvier 2013 0h44
> Objet : Re: [Mesa-dev] [PATCH] glsl_to_tgsi: indirect array information
>
> On 01/22/2013 10:59 PM, Christoph B
On 01/22/2013 10:59 PM, Christoph Bumiller wrote:
On 21.01.2013 21:10, Vadim Girlin wrote:
Provide the information about indirectly addressable arrays (ranges of temps) in
the shader to the drivers. TGSI representation itself isn't modified, array
information is passed as an additional data in t
On 21.01.2013 21:10, Vadim Girlin wrote:
> Provide the information about indirectly addressable arrays (ranges of temps)
> in
> the shader to the drivers. TGSI representation itself isn't modified, array
> information is passed as an additional data in the pipe_shader_state, so the
> drivers can u
Hi,
I'm not very familiar with the code, but I should mention that this should
really help with the lima compiler backend. In fact, I was thinking of this
very problem recently when figuring out how to translate TGSI into our
backend. Fragment shaders on the Mali 200/400 have 6 vector registers,
w
15 matches
Mail list logo