Looks good to me too!
Reviewed-by: Matthew McClure
Matthew
- Original Message -
From: "Roland Scheidegger"
To: "Zack Rusin" , mesa-dev@lists.freedesktop.org
Cc: jfons...@vmware.com, mcclu...@vmware.com
Sent: Tuesday, March 4, 2014 8:57:30 AM
Subject: Re: [PATCH] draw/llvm: fix generati
Am 04.03.2014 05:08, schrieb Zack Rusin:
> draw_current_shader_* functions return a final output when considering
> both the geometry shader and the vertex shader. But when code generating
> vertex shader we can not be using output slots from the geometry shader
> because, obviously, those can be c
Makes sense. Good catch.
BTW, both changes seem candidate for stable branch.
Jose
- Original Message -
> draw_current_shader_* functions return a final output when considering
> both the geometry shader and the vertex shader. But when code generating
> vertex shader we can not be using o