Re: [Mesa-dev] updating tex combine for frag program

2012-02-08 Thread Eric Anholt
On Wed, 8 Feb 2012 07:23:02 +, Dave Airlie wrote: > On Tue, Feb 7, 2012 at 10:09 PM, Ian Romanick wrote: > > On 02/07/2012 12:08 PM, Dave Airlie wrote: > >> > >> Hi guys, > >> > >> Is there any reason we need to update tex combiner state if we are > >> using shaders? > >> > >> can we drop upd

Re: [Mesa-dev] updating tex combine for frag program

2012-02-07 Thread Dave Airlie
On Tue, Feb 7, 2012 at 10:09 PM, Ian Romanick wrote: > On 02/07/2012 12:08 PM, Dave Airlie wrote: >> >> Hi guys, >> >> Is there any reason we need to update tex combiner state if we are >> using shaders? >> >> can we drop update_tex_combine updates to only the case where we don't >> have a fragmen

Re: [Mesa-dev] updating tex combine for frag program

2012-02-07 Thread Ian Romanick
On 02/07/2012 12:08 PM, Dave Airlie wrote: Hi guys, Is there any reason we need to update tex combiner state if we are using shaders? can we drop update_tex_combine updates to only the case where we don't have a fragment shader/program unless its from the FF shader? I don't recall when update

Re: [Mesa-dev] updating tex combine for frag program

2012-02-07 Thread Brian Paul
On 02/07/2012 01:08 PM, Dave Airlie wrote: Hi guys, Is there any reason we need to update tex combiner state if we are using shaders? can we drop update_tex_combine updates to only the case where we don't have a fragment shader/program unless its from the FF shader? Yes, I think so. -Brian

[Mesa-dev] updating tex combine for frag program

2012-02-07 Thread Dave Airlie
Hi guys, Is there any reason we need to update tex combiner state if we are using shaders? can we drop update_tex_combine updates to only the case where we don't have a fragment shader/program unless its from the FF shader? Dave. ___ mesa-dev mailing l