On Wed, 8 Feb 2012 07:23:02 +, Dave Airlie wrote:
> On Tue, Feb 7, 2012 at 10:09 PM, Ian Romanick wrote:
> > On 02/07/2012 12:08 PM, Dave Airlie wrote:
> >>
> >> Hi guys,
> >>
> >> Is there any reason we need to update tex combiner state if we are
> >> using shaders?
> >>
> >> can we drop upd
On Tue, Feb 7, 2012 at 10:09 PM, Ian Romanick wrote:
> On 02/07/2012 12:08 PM, Dave Airlie wrote:
>>
>> Hi guys,
>>
>> Is there any reason we need to update tex combiner state if we are
>> using shaders?
>>
>> can we drop update_tex_combine updates to only the case where we don't
>> have a fragmen
On 02/07/2012 12:08 PM, Dave Airlie wrote:
Hi guys,
Is there any reason we need to update tex combiner state if we are
using shaders?
can we drop update_tex_combine updates to only the case where we don't
have a fragment shader/program unless its from the FF shader?
I don't recall when update
On 02/07/2012 01:08 PM, Dave Airlie wrote:
Hi guys,
Is there any reason we need to update tex combiner state if we are
using shaders?
can we drop update_tex_combine updates to only the case where we don't
have a fragment shader/program unless its from the FF shader?
Yes, I think so.
-Brian
Hi guys,
Is there any reason we need to update tex combiner state if we are
using shaders?
can we drop update_tex_combine updates to only the case where we don't
have a fragment shader/program unless its from the FF shader?
Dave.
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