On 18 March 2012 17:47, Matt Turner wrote:
> SC2's call chain for unpack_uint_z_X8_Z24 is
>
> unpack_uint_z_X8_Z24
> - _mesa_unpack_uint_z_row
> - _mesa_readpixels
> - intelReadPixels
> - copy_tex_sub_image.isra.3
> - intelCopyTexSubImage2D
> - copyteximage
> - shared_dispatc
On Sun, Mar 18, 2012 at 10:13 AM, Brian Paul wrote:
> On Sat, Mar 17, 2012 at 7:55 PM, Matt Turner wrote:
>> Hey
>>
>> On my i965/SNB system I profiled some games in WINE and saw that some
>> unpack_* functions in src/mesa/main/format_unpack.c show up very
>> highly.
>>
>> In Day of Defeat: Sourc
On Sat, Mar 17, 2012 at 7:55 PM, Matt Turner wrote:
> Hey
>
> On my i965/SNB system I profiled some games in WINE and saw that some
> unpack_* functions in src/mesa/main/format_unpack.c show up very
> highly.
>
> In Day of Defeat: Source and Counter Strike: Source, the
> _mesa_unpack_uint_z_row fu
Hey
On my i965/SNB system I profiled some games in WINE and saw that some
unpack_* functions in src/mesa/main/format_unpack.c show up very
highly.
In Day of Defeat: Source and Counter Strike: Source, the
_mesa_unpack_uint_z_row function was 10~30%.
In Starcraft II, the unpack_ARGB function w