On Mon, Jun 6, 2016 at 5:19 AM, Jose Fonseca wrote:
> On 04/06/16 20:36, Rob Clark wrote:
>>
>> On Fri, Jun 3, 2016 at 8:53 AM, Rob Clark wrote:
>>>
>>> Ok, so I had a really evil thought that I wanted to bounce off
>>> people.. it's a quite different approach from the more obvious one
>>> discu
On 04/06/16 20:36, Rob Clark wrote:
On Fri, Jun 3, 2016 at 8:53 AM, Rob Clark wrote:
Ok, so I had a really evil thought that I wanted to bounce off
people.. it's a quite different approach from the more obvious one
discussed below (and which I've already started implementing)
Basically, idea
On Fri, Jun 3, 2016 at 8:53 AM, Rob Clark wrote:
> Ok, so I had a really evil thought that I wanted to bounce off
> people.. it's a quite different approach from the more obvious one
> discussed below (and which I've already started implementing)
>
> Basically, idea is to have a wrapper pipe driv
Ok, so I had a really evil thought that I wanted to bounce off
people.. it's a quite different approach from the more obvious one
discussed below (and which I've already started implementing)
Basically, idea is to have a wrapper pipe driver, similar to
ddebug/rbug/trace/etc, which re-orders draw
On Fri, May 20, 2016 at 3:35 AM, Jose Fonseca wrote:
> On 20/05/16 00:34, Rob Clark wrote:
>>
>> On Thu, May 19, 2016 at 6:21 PM, Eric Anholt wrote:
>>>
>>> Rob Clark writes:
>>>
So some rendering patterns that I've seen in apps turn out to be
somewhat evil for tiling gpu's.. couple ca
On 20/05/16 00:34, Rob Clark wrote:
On Thu, May 19, 2016 at 6:21 PM, Eric Anholt wrote:
Rob Clark writes:
So some rendering patterns that I've seen in apps turn out to be
somewhat evil for tiling gpu's.. couple cases I've seen:
1) stk has some silliness where it binds an fbo, clears, binds
On Thu, May 19, 2016 at 6:21 PM, Eric Anholt wrote:
> Rob Clark writes:
>
>> So some rendering patterns that I've seen in apps turn out to be
>> somewhat evil for tiling gpu's.. couple cases I've seen:
>>
>> 1) stk has some silliness where it binds an fbo, clears, binds other
>> fbo clears, binds
Rob Clark writes:
> So some rendering patterns that I've seen in apps turn out to be
> somewhat evil for tiling gpu's.. couple cases I've seen:
>
> 1) stk has some silliness where it binds an fbo, clears, binds other
> fbo clears, binds previous fbo and draws, and so on. This one is
> probably n
So some rendering patterns that I've seen in apps turn out to be
somewhat evil for tiling gpu's.. couple cases I've seen:
1) stk has some silliness where it binds an fbo, clears, binds other
fbo clears, binds previous fbo and draws, and so on. This one is
probably not too hard to just fix in stk.