I'm seeing this behavior when running the refract test ('-b refract') which
has a lower framerate than most other tests. Depending on the start/end
frame I select sometimes it gets stuck on that loop in StopCapture and
sometime it doesn't (early frames, only one or two frames captured). I
also us
I’ve seen the bucket hang on stop in the past, but thought this was now a thing
of the past. Is there a particular workload that was making this easy to
trigger?
What workload of glmark2 were you looking at? Watching it run, most of the
scenes appear very light in geometry, which would cause
Again playing with OpenSWR running on a (OpenSWR originally intended) many
core system.
When enabling RDTSC Buckets profiling sometimes OpenSWR gets stuck on
StopCapture.
StopCapture waits for all the threads to close all the pending buckets
(expects threads to be at bucket level 0) but the probl