On 05/08/2012 05:33 PM, Ian Romanick wrote:
> On 05/07/2012 04:16 PM, Christoph Bumiller wrote:
>> On 05/07/2012 08:34 PM, Eric Anholt wrote:
>>> On Sat, 05 May 2012 14:43:44 +0200, Christoph Bumiller
>>> wrote:
Test case for the "glsl_to_tgsi: use TGSI_OPCODE_CEIL for
ir_unop_ceil" pat
On 05/07/2012 04:16 PM, Christoph Bumiller wrote:
On 05/07/2012 08:34 PM, Eric Anholt wrote:
On Sat, 05 May 2012 14:43:44 +0200, Christoph Bumiller
wrote:
Test case for the "glsl_to_tgsi: use TGSI_OPCODE_CEIL for
ir_unop_ceil" patch attached.
This wasn't caught by the generated test for cei
On 05/07/2012 08:34 PM, Eric Anholt wrote:
> On Sat, 05 May 2012 14:43:44 +0200, Christoph Bumiller
> wrote:
>> Test case for the "glsl_to_tgsi: use TGSI_OPCODE_CEIL for
>> ir_unop_ceil" patch attached.
>
> This wasn't caught by the generated test for ceil()? That seems
> strange.
It's not, beca
On Sat, 05 May 2012 14:43:44 +0200, Christoph Bumiller
wrote:
> Test case for the "glsl_to_tgsi: use TGSI_OPCODE_CEIL for ir_unop_ceil"
> patch attached.
This wasn't caught by the generated test for ceil()? That seems strange.
pgpRyU9FSoKhk.pgp
Description: PGP signature
_
On 05/05/2012 06:43 AM, Christoph Bumiller wrote:
Test case for the "glsl_to_tgsi: use TGSI_OPCODE_CEIL for ir_unop_ceil"
patch attached.
It seems to me that also testing a fractional value would be a good idea.
-Brian
___
mesa-dev mailing list
mesa-
Test case for the "glsl_to_tgsi: use TGSI_OPCODE_CEIL for ir_unop_ceil"
patch attached.
[require]
GLSL >= 1.10
[vertex shader]
varying float a;
void main()
{
a = 1.0;
gl_Position = gl_Vertex;
}
[fragment shader]
varying float a;
void main()
{
float f = ceil(a);
gl_