On Monday, January 19, 2015 11:06:44 AM Eero Tamminen wrote:
> Hi,
>
> On 01/16/2015 11:43 PM, Kenneth Graunke wrote:
> > On Thursday, January 15, 2015 07:12:20 AM Jason Ekstrand wrote:
> >> On Jan 15, 2015 12:27 AM, "Eero Tamminen"
> >> wrote:
> ...
> >>> Any ideas how the loop unrolling could
Hi,
On 01/16/2015 11:43 PM, Kenneth Graunke wrote:
On Thursday, January 15, 2015 07:12:20 AM Jason Ekstrand wrote:
On Jan 15, 2015 12:27 AM, "Eero Tamminen" wrote:
...
Any ideas how the loop unrolling could be reliably be taken into account
automatically in these statistics?
Maybe with so
On Thursday, January 15, 2015 07:12:20 AM Jason Ekstrand wrote:
> On Jan 15, 2015 12:27 AM, "Eero Tamminen" wrote:
> >
> > Hi,
> >
> > On 01/15/2015 03:04 AM, Matt Turner wrote:
> >>
> >> On Wed, Jan 14, 2015 at 1:52 PM, Matt Turner wrote:
> >>>
> >>> On Wed, Jan 14, 2015 at 1:29 PM, Matt Turner
On Jan 15, 2015 12:27 AM, "Eero Tamminen" wrote:
>
> Hi,
>
> On 01/15/2015 03:04 AM, Matt Turner wrote:
>>
>> On Wed, Jan 14, 2015 at 1:52 PM, Matt Turner wrote:
>>>
>>> On Wed, Jan 14, 2015 at 1:29 PM, Matt Turner wrote:
glsl: Optimize certain if-statements to just casts from the cond
Hi,
On 01/15/2015 03:04 AM, Matt Turner wrote:
On Wed, Jan 14, 2015 at 1:52 PM, Matt Turner wrote:
On Wed, Jan 14, 2015 at 1:29 PM, Matt Turner wrote:
glsl: Optimize certain if-statements to just casts from the condition
Cherry-picked to master, the shader-db results are
total instruction