On Wed, 8 May 2013 00:04:49 +0530
Divick Kishore wrote:
> What exactly is a null platform? Also could you please point me to the
> directory and potential starting points to support window as pbuffers?
> Modifying apps is a complete no no.
What are you actually trying to do?
Aren't your applica
On Wed, May 8, 2013 at 2:34 AM, Divick Kishore wrote:
> Hi Chia,
>
>> I haven't tried that for a while, but it should not have X11
>> dependencies. You probably need to disable other stuffs such as
>> --disable-glx and etc. It might still require X11 at compile time,
>> because eglplatform.h may
Hi Chia,
> I haven't tried that for a while, but it should not have X11
> dependencies. You probably need to disable other stuffs such as
> --disable-glx and etc. It might still require X11 at compile time,
> because eglplatform.h may include Xlib.h, but it should not need X11
> at runtime.
>
A
On Tue, May 7, 2013 at 5:40 PM, Divick Kishore wrote:
> Hi Chia,
>
>> $ ./configure --disable-dri --enable-gallium-egl --with-egl-platforms=null
>> \
>> --with-gallium-drivers=swrast
>>
>> It will give you an EGL/GLES driver that uses a software renderer and
>> supports onl
Hi Chia,
> $ ./configure --disable-dri --enable-gallium-egl --with-egl-platforms=null \
> --with-gallium-drivers=swrast
>
> It will give you an EGL/GLES driver that uses a software renderer and
> supports only pbuffers (and FBOs).
The egl lib built so I see has dependency o
On Tue, May 7, 2013 at 1:28 PM, Divick Kishore wrote:
> Hi,
> is there a possibility in mesa to have egl backend based on
> complete offscreen buffers and complete s/w only gles renderer? If
> yes, then could someone please guide me how to build it?
You may try
$ ./configure --disable-dri -
Hi,
is there a possibility in mesa to have egl backend based on
complete offscreen buffers and complete s/w only gles renderer? If
yes, then could someone please guide me how to build it?
Thanks & Regards,
Divick
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