On Sat, Sep 20, 2014 at 11:40 AM, Ilia Mirkin wrote:
> On Sat, Sep 20, 2014 at 11:34 AM, Rob Clark wrote:
>> On Fri, Sep 19, 2014 at 3:16 PM, Rob Clark wrote:
>>> For the mesa part, it looks like there is a bit of work needed to
>>> teach egl about multi-planar buffers, buffers where offset[n] !
On Sat, Sep 20, 2014 at 11:34 AM, Rob Clark wrote:
> On Fri, Sep 19, 2014 at 3:16 PM, Rob Clark wrote:
>> For the mesa part, it looks like there is a bit of work needed to
>> teach egl about multi-planar buffers, buffers where offset[n] != 0,
>> etc. I'll start with patches to teach egl how to i
On Fri, Sep 19, 2014 at 3:16 PM, Rob Clark wrote:
> For the mesa part, it looks like there is a bit of work needed to
> teach egl about multi-planar buffers, buffers where offset[n] != 0,
> etc. I'll start with patches to teach egl how to import plain NV12
> buffers. But once that is done, for i
So, lucky me, I have a scenario where I get to deal with NV12MT. Hurray!
I know there has been some reluctance in the past to combine tiling
and color format, since in theory that could lead to a combinatorial
explosion in formats. And, as long as the buffer usage is entirely
within a single dri