Ok, thanks for the answers, I'll wait for release 10.1 on Fedora then.
--
Tomash Brechko
___
mesa-dev mailing list
mesa-dev@lists.freedesktop.org
http://lists.freedesktop.org/mailman/listinfo/mesa-dev
On 12/27/2013 05:56 AM, Tomash Brechko wrote:
> So I wonder if there are strong reasons to prefer Y tiling for textures,
> at least on gen == 6? Is Y tiling preffered because of faster texel
> lookups (assuming glTexSubImage2D() is not called on each frame)?
Yes, I observed an ~8% improvement in
Hi,
i965 texture fast upload path did not work in 9.2.x due to this tiling
change, but was improved for 10.0 release series; however, you need to
use GL_UNSIGNED_BYTE format rather than GL_UNSIGNED_INT_8_8_8_8_REV to
hit it. With that, upload on 10.0.x should be almost as fast as on
9.1.x. Funny
2013/12/27 Tomash Brechko
> By forcing intel_region_alloc() to use I915_TILING_X I get 50% FPS rise
> (for glxgears 2400FPS -> 3600FPS in default window, 108FPS -> 175FPS for
> 1920x1080 fullscreen).
>
To clarify the statement about glxgears: of cource it doesn't use
glTexSubImage2D() itself, I
Hello,
I have an application that on each frame fills a full-window pixel buffer
and then calls glTexSubImage2D() and maps the texture to a screen by
drawing full-window rectangle (my hardware is Intel(R) Core(TM) i7-2670QM
CPU @ 2.20GHz (brw->gen == 6), OpenGL 3.0, direct glDrawPixels() is much
s