On Jul 4, 2016 1:05 AM, "Pohjolainen, Topi"
wrote:
>
> On Mon, Jul 04, 2016 at 10:10:03AM +0300, Pohjolainen, Topi wrote:
> > On Fri, Jul 01, 2016 at 01:34:41PM -0700, Jason Ekstrand wrote:
> > >On Thu, Jun 23, 2016 at 12:16 PM, Topi Pohjolainen
> > ><[1]topi.pohjolai...@intel.com> wrote:
On Mon, Jul 04, 2016 at 10:10:03AM +0300, Pohjolainen, Topi wrote:
> On Fri, Jul 01, 2016 at 01:34:41PM -0700, Jason Ekstrand wrote:
> >On Thu, Jun 23, 2016 at 12:16 PM, Topi Pohjolainen
> ><[1]topi.pohjolai...@intel.com> wrote:
> >
> > In addition to the actual vertex coordinates blo
On Fri, Jul 01, 2016 at 01:34:41PM -0700, Jason Ekstrand wrote:
>On Thu, Jun 23, 2016 at 12:16 PM, Topi Pohjolainen
><[1]topi.pohjolai...@intel.com> wrote:
>
> In addition to the actual vertex coordinates blorp will get another
> vertex input buffer providing the constants that a
On Thu, Jun 23, 2016 at 12:16 PM, Topi Pohjolainen <
topi.pohjolai...@intel.com> wrote:
> In addition to the actual vertex coordinates blorp will get another
> vertex input buffer providing the constants that are until now
> provided as uniforms. This will remove the need to configure push
> const
I keep saying I'm going to review this "tomorrow" but I really mean it this
time! I would have today but I spent the whole day arguing the finer
points of surface layout, HiZ, fast clears, and color compression with
Chad. It was a fun day! :-)
--Jason
On Jun 23, 2016 12:17 PM, "Topi Pohjolainen"
In addition to the actual vertex coordinates blorp will get another
vertex input buffer providing the constants that are until now
provided as uniforms. This will remove the need to configure push
constants and their allocation in the pipeline.
First three patches refactor the vertex data setup fo