On 04/19/2013 11:07 AM, Marek Olšák wrote:
It depends on what you need the sw fallback for. Stippling and
smoothing is accelerated. Maybe emulating fragment shaders with too
many instructions?
Marek
Yeah - it needs to correctly fall back to software for shaders that
exceed instruction limits.
It depends on what you need the sw fallback for. Stippling and
smoothing is accelerated. Maybe emulating fragment shaders with too
many instructions?
Marek
On Thu, Apr 18, 2013 at 3:11 AM, Eric Anholt wrote:
> Kenneth Graunke writes:
>
>> On 04/17/2013 01:59 PM, Dave Airlie wrote:
>>> Hi,
>>>
>
Dave Airlie writes:
> Hi,
>
> I put a 3Ghz Core2 Q35 box i found in the office to good use (so much
> nicer than a pineview atom).
>
> http://people.freedesktop.org/~airlied/piglit/i915c/
>
> is a full run with i915c forced to advertise GL2.0 using the stub
> occlusion query hack in drirc, and i9
Kenneth Graunke writes:
> On 04/17/2013 01:59 PM, Dave Airlie wrote:
>> Hi,
>>
>> I put a 3Ghz Core2 Q35 box i found in the office to good use (so much
>> nicer than a pineview atom).
>>
>> http://people.freedesktop.org/~airlied/piglit/i915c/
>>
>> is a full run with i915c forced to advertise GL2
On 04/17/2013 01:59 PM, Dave Airlie wrote:
Hi,
I put a 3Ghz Core2 Q35 box i found in the office to good use (so much
nicer than a pineview atom).
http://people.freedesktop.org/~airlied/piglit/i915c/
is a full run with i915c forced to advertise GL2.0 using the stub
occlusion query hack in drirc
Hi,
I put a 3Ghz Core2 Q35 box i found in the office to good use (so much
nicer than a pineview atom).
http://people.freedesktop.org/~airlied/piglit/i915c/
is a full run with i915c forced to advertise GL2.0 using the stub
occlusion query hack in drirc, and i915g advertising GL2.1, and built
agai