Kenneth,
thank you for your guide. mesa code is much clearer for me now.
--lx
On 08/23/2013 02:07 AM, Kenneth Graunke wrote:
On 08/22/2013 02:59 AM, Liu Xin wrote:
Dear list,
i wonder if all vendors in mesa3d use intel's glsl compiler now? by
browsing glsl source code, i still don't underst
On 08/22/2013 02:59 AM, Liu Xin wrote:
Dear list,
i wonder if all vendors in mesa3d use intel's glsl compiler now? by
browsing glsl source code, i still don't understand how it generates
ir_texture. in my idea, it treats it as normal function call.
Yes, all drivers use the same shader compile
Dear list,
i wonder if all vendors in mesa3d use intel's glsl compiler now? by
browsing glsl source code, i still don't understand how it generates
ir_texture. in my idea, it treats it as normal function call.
for example, this is tiny fragment shader:
uniform sampler2D sampler2d;
varying me