On 06/22/2011 02:36 PM, Dave Airlie wrote:
By the looks of it the 0/POS attrib + the overlapping/16-31 ones check
_Current
and the others all check _Enabled, to me it would make some sense at
least if 0
was consistent with the others, but maybe someone knows what is correct.
The confusion pro
>>
>>> By the looks of it the 0/POS attrib + the overlapping/16-31 ones check
>>> _Current
>>> and the others all check _Enabled, to me it would make some sense at
>>> least if 0
>>> was consistent with the others, but maybe someone knows what is correct.
>>
>> The confusion probably goes all the w
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On 06/22/2011 07:11 AM, Brian Paul wrote:
> On 06/22/2011 04:18 AM, Dave Airlie wrote:
>> I don't suppose anyone could contribute a comment on why somethings
>> check ctx->VertexProgram._Current,
>> and others check ctx->VertexProgram._Enabled
>
> The
On 06/22/2011 08:20 AM, Roland Scheidegger wrote:
Am 22.06.2011 16:11, schrieb Brian Paul:
On 06/22/2011 04:18 AM, Dave Airlie wrote:
I don't suppose anyone could contribute a comment on why somethings
check ctx->VertexProgram._Current,
and others check ctx->VertexProgram._Enabled
The former
Am 22.06.2011 16:11, schrieb Brian Paul:
> On 06/22/2011 04:18 AM, Dave Airlie wrote:
>> I don't suppose anyone could contribute a comment on why somethings
>> check ctx->VertexProgram._Current,
>> and others check ctx->VertexProgram._Enabled
>
> The former may point to a GLSL shader/program, a
>
On 06/22/2011 04:18 AM, Dave Airlie wrote:
I don't suppose anyone could contribute a comment on why somethings
check ctx->VertexProgram._Current,
and others check ctx->VertexProgram._Enabled
The former may point to a GLSL shader/program, a
GL_NV/ARB_vertex_program program or a shader derived f
I don't suppose anyone could contribute a comment on why somethings
check ctx->VertexProgram._Current,
and others check ctx->VertexProgram._Enabled
By the looks of it the 0/POS attrib + the overlapping/16-31 ones check _Current
and the others all check _Enabled, to me it would make some sense at l