Re: [Mesa-dev] XCOM: Enemy Unknown vs. NaN texture unit LOD bias

2017-07-13 Thread Kenneth Graunke
On Thursday, July 13, 2017 4:23:14 PM PDT Ian Romanick wrote: > On 07/10/2017 11:25 PM, Kenneth Graunke wrote: > > Hello, > > > > Mesa master has been hitting assert failures when running "XCOM: Enemy > > Unknown" since commit f8d69beed49c64f883bb8ffb28d4960306baf575, where we > > started assertin

Re: [Mesa-dev] XCOM: Enemy Unknown vs. NaN texture unit LOD bias

2017-07-13 Thread Ian Romanick
On 07/10/2017 11:25 PM, Kenneth Graunke wrote: > Hello, > > Mesa master has been hitting assert failures when running "XCOM: Enemy > Unknown" since commit f8d69beed49c64f883bb8ffb28d4960306baf575, where we > started asserting that the SAMPLER_STATE LOD Bias value actually fits in > the correct num

Re: [Mesa-dev] XCOM: Enemy Unknown vs. NaN texture unit LOD bias

2017-07-12 Thread Marek Olšák
On Tue, Jul 11, 2017 at 3:08 PM, Roland Scheidegger wrote: > Am 11.07.2017 um 08:25 schrieb Kenneth Graunke: >> Hello, >> >> Mesa master has been hitting assert failures when running "XCOM: Enemy >> Unknown" since commit f8d69beed49c64f883bb8ffb28d4960306baf575, where we >> started asserting that

Re: [Mesa-dev] XCOM: Enemy Unknown vs. NaN texture unit LOD bias

2017-07-11 Thread Roland Scheidegger
Am 11.07.2017 um 08:25 schrieb Kenneth Graunke: > Hello, > > Mesa master has been hitting assert failures when running "XCOM: Enemy > Unknown" since commit f8d69beed49c64f883bb8ffb28d4960306baf575, where we > started asserting that the SAMPLER_STATE LOD Bias value actually fits in > the correct nu

[Mesa-dev] XCOM: Enemy Unknown vs. NaN texture unit LOD bias

2017-07-10 Thread Kenneth Graunke
Hello, Mesa master has been hitting assert failures when running "XCOM: Enemy Unknown" since commit f8d69beed49c64f883bb8ffb28d4960306baf575, where we started asserting that the SAMPLER_STATE LOD Bias value actually fits in the correct number of bits. Apparently, XCOM calls glTexEnv(GL_TEXTUR