On Thursday, July 13, 2017 4:23:14 PM PDT Ian Romanick wrote:
> On 07/10/2017 11:25 PM, Kenneth Graunke wrote:
> > Hello,
> >
> > Mesa master has been hitting assert failures when running "XCOM: Enemy
> > Unknown" since commit f8d69beed49c64f883bb8ffb28d4960306baf575, where we
> > started assertin
On 07/10/2017 11:25 PM, Kenneth Graunke wrote:
> Hello,
>
> Mesa master has been hitting assert failures when running "XCOM: Enemy
> Unknown" since commit f8d69beed49c64f883bb8ffb28d4960306baf575, where we
> started asserting that the SAMPLER_STATE LOD Bias value actually fits in
> the correct num
On Tue, Jul 11, 2017 at 3:08 PM, Roland Scheidegger wrote:
> Am 11.07.2017 um 08:25 schrieb Kenneth Graunke:
>> Hello,
>>
>> Mesa master has been hitting assert failures when running "XCOM: Enemy
>> Unknown" since commit f8d69beed49c64f883bb8ffb28d4960306baf575, where we
>> started asserting that
Am 11.07.2017 um 08:25 schrieb Kenneth Graunke:
> Hello,
>
> Mesa master has been hitting assert failures when running "XCOM: Enemy
> Unknown" since commit f8d69beed49c64f883bb8ffb28d4960306baf575, where we
> started asserting that the SAMPLER_STATE LOD Bias value actually fits in
> the correct nu
Hello,
Mesa master has been hitting assert failures when running "XCOM: Enemy
Unknown" since commit f8d69beed49c64f883bb8ffb28d4960306baf575, where we
started asserting that the SAMPLER_STATE LOD Bias value actually fits in
the correct number of bits.
Apparently, XCOM calls
glTexEnv(GL_TEXTUR