On Wed, 2016-07-13 at 23:51 +0300, Grazvydas Ignotas wrote:
> On Wed, Jul 13, 2016 at 2:56 AM, Timothy Arceri
> wrote:
> > On Sat, 2016-07-09 at 20:21 +0300, Grazvydas Ignotas wrote:
> > >
> > > I think I still have some more:
> > > - running 32bit program after 64bit version of the same thing (o
On Wed, Jul 13, 2016 at 2:56 AM, Timothy Arceri
wrote:
> On Sat, 2016-07-09 at 20:21 +0300, Grazvydas Ignotas wrote:
>>
>> I think I still have some more:
>> - running 32bit program after 64bit version of the same thing (or
>> vice
>> versa) leads to segfaults and assert hits. Probably easiest to
On Sat, 2016-07-09 at 20:21 +0300, Grazvydas Ignotas wrote:
> On Sat, Jul 9, 2016 at 10:02 AM, Timothy Arceri
> wrote:
> > On Fri, 2016-07-01 at 14:12 +1000, Timothy Arceri wrote:
> > > On Thu, 2016-06-30 at 00:59 +0300, Grazvydas Ignotas wrote:
> > > > On Wed, Jun 29, 2016 at 3:11 PM, Timothy Arc
On Sat, Jul 9, 2016 at 10:02 AM, Timothy Arceri
wrote:
> On Fri, 2016-07-01 at 14:12 +1000, Timothy Arceri wrote:
>> On Thu, 2016-06-30 at 00:59 +0300, Grazvydas Ignotas wrote:
>> > On Wed, Jun 29, 2016 at 3:11 PM, Timothy Arceri
>> > wrote:
>> > > On Wed, 2016-06-29 at 03:47 +0300, Grazvydas Ign
On Fri, 2016-07-01 at 14:12 +1000, Timothy Arceri wrote:
> On Thu, 2016-06-30 at 00:59 +0300, Grazvydas Ignotas wrote:
> > On Wed, Jun 29, 2016 at 3:11 PM, Timothy Arceri
> > wrote:
> > > On Wed, 2016-06-29 at 03:47 +0300, Grazvydas Ignotas wrote:
> > > > On Tue, Jun 28, 2016 at 10:53 AM, Timothy
On Thu, 2016-06-30 at 00:59 +0300, Grazvydas Ignotas wrote:
> On Wed, Jun 29, 2016 at 3:11 PM, Timothy Arceri
> wrote:
> > On Wed, 2016-06-29 at 03:47 +0300, Grazvydas Ignotas wrote:
> > > On Tue, Jun 28, 2016 at 10:53 AM, Timothy Arceri
> > > wrote:
> > > > On Mon, 2016-06-27 at 00:46 +1000, Tim
On Wed, Jun 29, 2016 at 3:11 PM, Timothy Arceri
wrote:
> On Wed, 2016-06-29 at 03:47 +0300, Grazvydas Ignotas wrote:
>> On Tue, Jun 28, 2016 at 10:53 AM, Timothy Arceri
>> wrote:
>> > On Mon, 2016-06-27 at 00:46 +1000, Timothy Arceri wrote:
>> > > On Sun, 2016-06-26 at 16:15 +0300, Grazvydas Igno
On Wed, 2016-06-29 at 03:47 +0300, Grazvydas Ignotas wrote:
> On Tue, Jun 28, 2016 at 10:53 AM, Timothy Arceri
> wrote:
> > On Mon, 2016-06-27 at 00:46 +1000, Timothy Arceri wrote:
> > > On Sun, 2016-06-26 at 16:15 +0300, Grazvydas Ignotas wrote:
> > > > Tried this while playing with apitrace and
On Tue, Jun 28, 2016 at 10:53 AM, Timothy Arceri
wrote:
> On Mon, 2016-06-27 at 00:46 +1000, Timothy Arceri wrote:
>> On Sun, 2016-06-26 at 16:15 +0300, Grazvydas Ignotas wrote:
>> > Tried this while playing with apitrace and am getting segfaults
>> > when
>> > running any trace with a cached (sec
On Mon, 2016-06-27 at 00:46 +1000, Timothy Arceri wrote:
> On Sun, 2016-06-26 at 16:15 +0300, Grazvydas Ignotas wrote:
> > Tried this while playing with apitrace and am getting segfaults
> > when
> > running any trace with a cached (second) run. Not sure if it's
> > "wrong"
> > traces I've chosen o
On Sun, 2016-06-26 at 16:15 +0300, Grazvydas Ignotas wrote:
> Tried this while playing with apitrace and am getting segfaults when
> running any trace with a cached (second) run. Not sure if it's
> "wrong"
> traces I've chosen or what, you can take one example from this bug:
> https://bugs.freedesk
Tried this while playing with apitrace and am getting segfaults when
running any trace with a cached (second) run. Not sure if it's "wrong"
traces I've chosen or what, you can take one example from this bug:
https://bugs.freedesktop.org/show_bug.cgi?id=96425
It would also be good idea to hide the
I've spent a bunch of time rebasing this series to remove the excess
code churn and I've just pushed the results to the shader-cache branch
mentioned below. There are no code changes to the end result but I've
managed to get the patch count down to 80 (was 96 i think) and things
should be much easi
Rather than send 90+ patches to the list. Please see the repo at the
bottom of this email.
The big update is I've added all stages but compute and tested with a
few games and everything seems to be working well so far. Enabling
shader cache with the Shadow of Mordor benchmark make things noticeabl
14 matches
Mail list logo