Re: [Mesa-dev] Thoughts on Haiku's OpenGL implementation (hardware rendering)

2012-07-27 Thread Alexander von Gluck
On 27.07.2012 09:10, Alexander von Gluck wrote: I'm trying to get together a solid plan for Haiku's OpenGL kit. It should be kept in mind that we indend to keep Mesa upstream code minimal to keep from Haiku code suffering the same state as BeOS code :) Currently we are using swrast for softwa

[Mesa-dev] Thoughts on Haiku's OpenGL implementation (hardware rendering)

2012-07-27 Thread Alexander von Gluck
I'm trying to get together a solid plan for Haiku's OpenGL kit. It should be kept in mind that we indend to keep Mesa upstream code minimal to keep from Haiku code suffering the same state as BeOS code :) Currently we are using swrast for software rendering (which is working very well at this po