On 27.07.2012 09:10, Alexander von Gluck wrote:
I'm trying to get together a solid plan for Haiku's OpenGL kit.
It should be kept in mind that we indend to keep Mesa upstream code
minimal
to keep from Haiku code suffering the same state as BeOS code :)
Currently we are using swrast for softwa
I'm trying to get together a solid plan for Haiku's OpenGL kit.
It should be kept in mind that we indend to keep Mesa upstream code minimal
to keep from Haiku code suffering the same state as BeOS code :)
Currently we are using swrast for software rendering (which is working very
well at this po