Re: [Mesa-dev] Shader Interface Matching

2015-12-02 Thread Tapani Pälli
On 12/03/2015 09:03 AM, Timothy Arceri wrote: On Thu, 2015-12-03 at 08:46 +0200, Tapani Pälli wrote: On 12/03/2015 05:58 AM, Timothy Arceri wrote: Hi All, I recently pushed a couple of piglit tests [1] and [2] that test for matching of blocks and structs based on location rather than name w

Re: [Mesa-dev] Shader Interface Matching

2015-12-02 Thread Timothy Arceri
On Thu, 2015-12-03 at 08:46 +0200, Tapani Pälli wrote: > > On 12/03/2015 05:58 AM, Timothy Arceri wrote: > > Hi All, > > > > I recently pushed a couple of piglit tests [1] and [2] that test > > for > > matching of blocks and structs based on location rather than name > > when > > an explicit loca

Re: [Mesa-dev] Shader Interface Matching

2015-12-02 Thread Tapani Pälli
On 12/03/2015 05:58 AM, Timothy Arceri wrote: Hi All, I recently pushed a couple of piglit tests [1] and [2] that test for matching of blocks and structs based on location rather than name when an explicit location is given. The test pass on Nvidia but fail in current Mesa. However I just ca

[Mesa-dev] Shader Interface Matching

2015-12-02 Thread Timothy Arceri
Hi All, I recently pushed a couple of piglit tests [1] and [2] that test for matching of blocks and structs based on location rather than name when an explicit location is given. The test pass on Nvidia but fail in current Mesa. However I just came across this in section 7.4.1 (Shader Interface