On Wed, 2015-07-15 at 11:53 -0700, Eric Anholt wrote:
> Timothy Arceri writes:
>
> > Hi guys,
> >
> > As I've mentioned a couple of times in previous patches some of the cts
> > AoA
> > tests are taking very long time to compile. This is due to excessive
> > optimisation passes mainly in the gl
On Wed, Jul 15, 2015 at 11:53 AM, Eric Anholt wrote:
> Timothy Arceri writes:
>
>> Hi guys,
>>
>> As I've mentioned a couple of times in previous patches some of the cts AoA
>> tests are taking very long time to compile. This is due to excessive
>> optimisation passes mainly in the glsl optimisat
Timothy Arceri writes:
> Hi guys,
>
> As I've mentioned a couple of times in previous patches some of the cts AoA
> tests are taking very long time to compile. This is due to excessive
> optimisation passes mainly in the glsl optimisations (there are some slowdowns
> in the intel backend too but
On Wed, 2015-07-15 at 16:42 +1000, Timothy Arceri wrote:
> Hi guys,
>
> As I've mentioned a couple of times in previous patches some of the cts AoA
> tests are taking very long time to compile. This is due to excessive
> optimisation passes mainly in the glsl optimisations (there are some
> slowd
Hi guys,
As I've mentioned a couple of times in previous patches some of the cts AoA
tests are taking very long time to compile. This is due to excessive
optimisation passes mainly in the glsl optimisations (there are some slowdowns
in the intel backend too but these seemed to go away when I tried