Hello
> Last time I looked at this extension I think there was at least one of
> the mainstream emulators using it. Can't recall which one ... pcsx2
> maybe.
I tried to use it on PCSX2. Unfortunately the X / GLX / (EGL?) / Mesa
implementation of context creation doesn't allow extra (AKA
not-yet-s
On Fri, 2016-12-30 at 10:02 +1000, Dave Airlie wrote:
> On 30 December 2016 at 09:48, Ilia Mirkin
> wrote:
> > On Thu, Dec 29, 2016 at 5:54 PM, Thomas Helland
> > wrote:
> > > Apart from that it's basically a case of looking at a patch
> > > series implementing
> > > some other fairly trivial ext
2016-12-30 0:39 GMT+01:00 Timothy Arceri :
> On Thu, 2016-12-29 at 23:54 +0100, Thomas Helland wrote:
>> Hi all,
>>
>> I'm sitting here looking for something usefull to do on mesa in my
>> spare time.
>> I've considered implementing some optimization passes, or finding
>> some overhead
>> that I ca
On 30 December 2016 at 09:48, Ilia Mirkin wrote:
> On Thu, Dec 29, 2016 at 5:54 PM, Thomas Helland
> wrote:
>> Apart from that it's basically a case of looking at a patch series
>> implementing
>> some other fairly trivial extension to get an idea of what needs changing
>> apart
>> from the fun
On Thu, Dec 29, 2016 at 5:54 PM, Thomas Helland
wrote:
> Apart from that it's basically a case of looking at a patch series
> implementing
> some other fairly trivial extension to get an idea of what needs changing
> apart
> from the functionality of the extension itself.
There are a few ways t
On Thu, 2016-12-29 at 23:54 +0100, Thomas Helland wrote:
> Hi all,
>
> I'm sitting here looking for something usefull to do on mesa in my
> spare time.
> I've considered implementing some optimization passes, or finding
> some overhead
> that I can have a shot at reducing, like the huge amount of
Hi all,
I'm sitting here looking for something usefull to do on mesa in my spare time.
I've considered implementing some optimization passes, or finding some overhead
that I can have a shot at reducing, like the huge amount of
malloc/alloc/free calls.
However, I've found that this is hard when I h