On 03/11/2011 12:03 AM, Marek Olšák wrote:
On Thu, Mar 10, 2011 at 11:45 PM, Thomas Hellstrom
mailto:thellst...@vmware.com>> wrote:
Hi,
I've been working a bit on optimizing uploads of non-vbo vertex
arrays on the svga device.
Since we have no knowledge of the vertex array size
On Thu, Mar 10, 2011 at 11:45 PM, Thomas Hellstrom wrote:
> Hi,
>
> I've been working a bit on optimizing uploads of non-vbo vertex arrays on
> the svga device.
> Since we have no knowledge of the vertex array size before a draw call and
> the vertex array may change values in between subsequent d
Hi,
I've been working a bit on optimizing uploads of non-vbo vertex arrays
on the svga device.
Since we have no knowledge of the vertex array size before a draw call
and the vertex array may change values in between subsequent draw calls
it's pretty pointless to upload the whole array to gpu m