son_of_the_osi...@interia.pl writes:
> >Older nvidia cards implement GL_EXT_paletted_texture in hw. I just
> started to
> >playing with this on nv11
>
> So when we could play with GL_EXT_paletted_texure and
> GL_ARB/EXT_texture_cube_maps ??? vdrift dont work with the current
> nouveau driver
>Older nvidia cards implement GL_EXT_paletted_texture in hw. I just
started to
>playing with this on nv11
So when we could play with GL_EXT_paletted_texure and
GL_ARB/EXT_texture_cube_maps ??? vdrift dont work with the current
nouveau driver :/ :0
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Jakob Bornecrantz wrote:
> On 20 sep 2010, at 19.58, Luca Barbieri wrote:
>> nVidia dropped hardware support starting from nv40.
>>
>> For texture compression, S3TC or R-component-only textures should
>> usually be a better option, and for other uses s
Hello Ian and all!
Older nvidia cards implement GL_EXT_paletted_texture in hw. I just started to
playing with this on nv11 :/
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On 20 sep 2010, at 19.58, Luca Barbieri wrote:
nVidia dropped hardware support starting from nv40.
For texture compression, S3TC or R-component-only textures should
usually be a better option, and for other uses shader-based techniques
are more flexible.
The advantage is that lookup is done be
nVidia dropped hardware support starting from nv40.
For texture compression, S3TC or R-component-only textures should
usually be a better option, and for other uses shader-based techniques
are more flexible.
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On Mon, 20 Sep 2010 07:14:09 -0700, Ian Romanick wrote:
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> Eric Anholt wrote:
> > On our way to OpenGL 3.0, it would be nice to clean out some of the
> > optional deprecated features that Mesa supports. The ARB_imaging subset
> > is the highest
On 09/20/2010 08:14 AM, Ian Romanick wrote:
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Eric Anholt wrote:
On our way to OpenGL 3.0, it would be nice to clean out some of the
optional deprecated features that Mesa supports. The ARB_imaging subset
is the highest on my list -- it significantly
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Eric Anholt wrote:
> On our way to OpenGL 3.0, it would be nice to clean out some of the
> optional deprecated features that Mesa supports. The ARB_imaging subset
> is the highest on my list -- it significantly clutters up the pixel
> path, and has al
On Sun, Sep 19, 2010 at 5:59 PM, Eric Anholt wrote:
> On our way to OpenGL 3.0, it would be nice to clean out some of the
> optional deprecated features that Mesa supports. The ARB_imaging subset
> is the highest on my list -- it significantly clutters up the pixel
> path, and has always been opt
On our way to OpenGL 3.0, it would be nice to clean out some of the
optional deprecated features that Mesa supports. The ARB_imaging subset
is the highest on my list -- it significantly clutters up the pixel
path, and has always been optional even though the specification text
got rolled into Open
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