It's only for the state tracker. Drivers don't have to be concerned
about this and should just expose a fixed number of writable shader
resources that can be used with all types.
Marek
On Tue, Jun 17, 2014 at 1:26 AM, Ilia Mirkin wrote:
> On Mon, Jun 16, 2014 at 7:21 PM, Marek Olšák wrote:
>> [
On Mon, Jun 16, 2014 at 7:21 PM, Marek Olšák wrote:
> [Cc: Aditya]
>
> Aditya Avinash was interested in doing this as his first task in Mesa.
Oh awesome. Actually I think someone may have mentioned this fact to
me but then I forgot :) I'll look at other stuff then.
>
> But what you describe soun
[Cc: Aditya]
Aditya Avinash was interested in doing this as his first task in Mesa.
But what you describe sounds good. If we use set_shader_resources for
atomic counter buffer objects, we should also have a plan for how we
will bind shader storage buffers objects and images. I suggest we use
a di
Hello,
I've been toying with the idea of adding gallium support for the
atomic counters extension in gallium. Nouveau already largely supports
it, so it's mostly a question of plumbing. (One piece that's missing
in nouveau is _actually_ binding resources, but that can't be too
difficult... I hope.