Re: [Mesa-dev] Question about tesselation shader out varyings and transform feedback

2016-08-12 Thread Alejandro Piñeiro
On 12/08/16 02:14, Timothy Arceri wrote: > On Thu, 2016-08-11 at 17:10 +0200, Alejandro Piñeiro wrote: >> On 05/08/16 12:20, Alejandro Piñeiro wrote: >>> On 05/08/16 01:53, Timothy Arceri wrote: On Thu, 2016-08-04 at 18:36 +0200, Alejandro Piñeiro wrote: > Hi, > > these days I have

Re: [Mesa-dev] Question about tesselation shader out varyings and transform feedback

2016-08-11 Thread Timothy Arceri
On Thu, 2016-08-11 at 17:10 +0200, Alejandro Piñeiro wrote: > On 05/08/16 12:20, Alejandro Piñeiro wrote: > > > > On 05/08/16 01:53, Timothy Arceri wrote: > > > > > > On Thu, 2016-08-04 at 18:36 +0200, Alejandro Piñeiro wrote: > > > > > > > > Hi, > > > > > > > > these days I have been trying to

Re: [Mesa-dev] Question about tesselation shader out varyings and transform feedback

2016-08-11 Thread Alejandro Piñeiro
On 05/08/16 12:20, Alejandro Piñeiro wrote: > On 05/08/16 01:53, Timothy Arceri wrote: >> On Thu, 2016-08-04 at 18:36 +0200, Alejandro Piñeiro wrote: >>> Hi, >>> >>> these days I have been trying to fix a test that uses transform >>> feedback >>> on the out varying of a tessellation shader. The rel

Re: [Mesa-dev] Question about tesselation shader out varyings and transform feedback

2016-08-05 Thread Alejandro Piñeiro
On 05/08/16 01:53, Timothy Arceri wrote: > On Thu, 2016-08-04 at 18:36 +0200, Alejandro Piñeiro wrote: >> Hi, >> >> these days I have been trying to fix a test that uses transform >> feedback >> on the out varying of a tessellation shader. The relevant part on >> that >> shader is like this: >> >>

Re: [Mesa-dev] Question about tesselation shader out varyings and transform feedback

2016-08-04 Thread Timothy Arceri
On Thu, 2016-08-04 at 18:36 +0200, Alejandro Piñeiro wrote: > Hi, > > these days I have been trying to fix a test that uses transform > feedback > on the out varying of a tessellation shader. The relevant part on > that > shader is like this: > >    layout (vertices=4) out; > >    out block { ve

[Mesa-dev] Question about tesselation shader out varyings and transform feedback

2016-08-04 Thread Alejandro Piñeiro
Hi, these days I have been trying to fix a test that uses transform feedback on the out varying of a tessellation shader. The relevant part on that shader is like this: layout (vertices=4) out; out block { vec4 value; } user_out[]; The test tries to use block.value as the varying name whe