On Wed, Sep 30, 2015 at 3:53 PM, Roland Scheidegger wrote:
> Am 30.09.2015 um 11:41 schrieb Erik Faye-Lund:
>> On Mon, Sep 28, 2015 at 4:39 PM, Roland Scheidegger
>> wrote:
>>>
>>> In short, for simplicity, only things were sharable which were really
>>> required to be shared (pretty much just a
Am 30.09.2015 um 11:41 schrieb Erik Faye-Lund:
> On Mon, Sep 28, 2015 at 4:39 PM, Roland Scheidegger
> wrote:
>>
>> In short, for simplicity, only things were sharable which were really
>> required to be shared (pretty much just actual resources - and yes that
>> doesn't work too well for GL neit
On Mon, Sep 28, 2015 at 4:39 PM, Roland Scheidegger wrote:
>
> In short, for simplicity, only things were sharable which were really
> required to be shared (pretty much just actual resources - and yes that
> doesn't work too well for GL neither as you can't share sampler/rt
> views, let's face it
On Mon, Sep 28, 2015 at 11:59 PM, Jose Fonseca wrote:
> On 28/09/15 21:21, Marek Olšák wrote:
>>
>> On Mon, Sep 28, 2015 at 9:28 PM, Jose Fonseca wrote:
>>>
>>> On 28/09/15 14:51, Marek Olšák wrote:
On Mon, Sep 28, 2015 at 2:55 PM, Jose Fonseca
wrote:
>
>
> On 27/
On 28/09/15 15:30, Rob Clark wrote:
On Mon, Sep 28, 2015 at 8:55 AM, Jose Fonseca wrote:
I see only 2 options out of this:
1) Removing the context pointer from the shader keys. If drivers need
this, they should handle it by themselves. This will simplify st/mesa,
because TCS, TES, GS won't
On 28/09/15 21:21, Marek Olšák wrote:
On Mon, Sep 28, 2015 at 9:28 PM, Jose Fonseca wrote:
On 28/09/15 14:51, Marek Olšák wrote:
On Mon, Sep 28, 2015 at 2:55 PM, Jose Fonseca wrote:
On 27/09/15 19:14, Marek Olšák wrote:
Hi,
For some reason, st/mesa assumes that shaders can't be shared
On Mon, Sep 28, 2015 at 9:28 PM, Jose Fonseca wrote:
> On 28/09/15 14:51, Marek Olšák wrote:
>>
>> On Mon, Sep 28, 2015 at 2:55 PM, Jose Fonseca wrote:
>>>
>>> On 27/09/15 19:14, Marek Olšák wrote:
Hi,
For some reason, st/mesa assumes that shaders can't be shared by
On 28/09/15 14:51, Marek Olšák wrote:
On Mon, Sep 28, 2015 at 2:55 PM, Jose Fonseca wrote:
On 27/09/15 19:14, Marek Olšák wrote:
Hi,
For some reason, st/mesa assumes that shaders can't be shared by
multiple contexts and therefore has a context pointer in shader keys.
I'd like to get rid of t
Am 28.09.2015 um 15:51 schrieb Marek Olšák:
> On Mon, Sep 28, 2015 at 2:55 PM, Jose Fonseca wrote:
>> On 27/09/15 19:14, Marek Olšák wrote:
>>>
>>> Hi,
>>>
>>> For some reason, st/mesa assumes that shaders can't be shared by
>>> multiple contexts and therefore has a context pointer in shader keys.
On Mon, Sep 28, 2015 at 8:55 AM, Jose Fonseca wrote:
>
>
>> I see only 2 options out of this:
>>
>> 1) Removing the context pointer from the shader keys. If drivers need
>> this, they should handle it by themselves. This will simplify st/mesa,
>> because TCS, TES, GS won't need the variant-trackin
On Mon, Sep 28, 2015 at 2:55 PM, Jose Fonseca wrote:
> On 27/09/15 19:14, Marek Olšák wrote:
>>
>> Hi,
>>
>> For some reason, st/mesa assumes that shaders can't be shared by
>> multiple contexts and therefore has a context pointer in shader keys.
>> I'd like to get rid of this dependency, because
On 27/09/15 19:14, Marek Olšák wrote:
Hi,
For some reason, st/mesa assumes that shaders can't be shared by
multiple contexts and therefore has a context pointer in shader keys.
I'd like to get rid of this dependency, because there is no reason why
shaders would need to be tied to a context. In f
On Sun, Sep 27, 2015 at 10:41 PM, Ilia Mirkin wrote:
> On Sun, Sep 27, 2015 at 2:25 PM, Marek Olšák wrote:
>> On Sun, Sep 27, 2015 at 8:21 PM, Ilia Mirkin wrote:
>>> On Sun, Sep 27, 2015 at 2:14 PM, Marek Olšák wrote:
Hi,
For some reason, st/mesa assumes that shaders can't be sha
On Sun, Sep 27, 2015 at 2:25 PM, Marek Olšák wrote:
> On Sun, Sep 27, 2015 at 8:21 PM, Ilia Mirkin wrote:
>> On Sun, Sep 27, 2015 at 2:14 PM, Marek Olšák wrote:
>>> Hi,
>>>
>>> For some reason, st/mesa assumes that shaders can't be shared by
>>> multiple contexts and therefore has a context poin
On Sun, Sep 27, 2015 at 8:21 PM, Ilia Mirkin wrote:
> On Sun, Sep 27, 2015 at 2:14 PM, Marek Olšák wrote:
>> Hi,
>>
>> For some reason, st/mesa assumes that shaders can't be shared by
>> multiple contexts and therefore has a context pointer in shader keys.
>> I'd like to get rid of this dependenc
On Sun, Sep 27, 2015 at 2:14 PM, Marek Olšák wrote:
> Hi,
>
> For some reason, st/mesa assumes that shaders can't be shared by
> multiple contexts and therefore has a context pointer in shader keys.
> I'd like to get rid of this dependency, because there is no reason why
> shaders would need to be
Hi,
For some reason, st/mesa assumes that shaders can't be shared by
multiple contexts and therefore has a context pointer in shader keys.
I'd like to get rid of this dependency, because there is no reason why
shaders would need to be tied to a context. In fact, shaders don't
even need a device, t
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