On Tue, 25 Nov 2014 17:04:36 +0900
Alexandre Courbot wrote:
> Hi Pekka,
>
> On 11/20/2014 08:41 PM, Pekka Paalanen wrote:
> > At this point, I think it would be best to open a bug report against
> > Mesa, and continue there. Such freezes obviously should not happen on
> > either EGL driver. Ple
Hi Pekka,
On 11/20/2014 08:41 PM, Pekka Paalanen wrote:
On Thu, 20 Nov 2014 18:24:34 +0900
Alexandre Courbot wrote:
Hi Pekka,
On 11/19/2014 04:34 PM, Pekka Paalanen wrote:
On Wed, 19 Nov 2014 15:32:38 +0900
Alexandre Courbot wrote:
Some more information: CPU usage of the EGL app (glmark2
On Thu, 20 Nov 2014 18:24:34 +0900
Alexandre Courbot wrote:
> Hi Pekka,
>
> On 11/19/2014 04:34 PM, Pekka Paalanen wrote:
> > On Wed, 19 Nov 2014 15:32:38 +0900
> > Alexandre Courbot wrote:
> >
> >> Some more information: CPU usage of the EGL app (glmark2 here) is much
> >> higher when this pat
Hi Pekka,
On 11/19/2014 04:34 PM, Pekka Paalanen wrote:
On Wed, 19 Nov 2014 15:32:38 +0900
Alexandre Courbot wrote:
Some more information: CPU usage of the EGL app (glmark2 here) is much
higher when this patch is applied, which I presume is what triggers the
frame skips.
On 11/19/2014 03:05
On Wed, 19 Nov 2014 15:32:38 +0900
Alexandre Courbot wrote:
> Some more information: CPU usage of the EGL app (glmark2 here) is much
> higher when this patch is applied, which I presume is what triggers the
> frame skips.
>
> On 11/19/2014 03:05 PM, Alexandre Courbot wrote:
> > Hi guys,
> >
>
Some more information: CPU usage of the EGL app (glmark2 here) is much
higher when this patch is applied, which I presume is what triggers the
frame skips.
On 11/19/2014 03:05 PM, Alexandre Courbot wrote:
Hi guys,
I am seeing a severe performance regression (lots frame drops when
running EGL
Hi guys,
I am seeing a severe performance regression (lots frame drops when
running EGL apps in Weston) on Tegra/GK20A since the following commit:
commit 363b53f00069af718f64cf047f19ad5681a8bf6d
Author: Marek Olšák
Date: Sat Nov 1 14:31:09 2014 +0100
egl: remove egl_gallium from the lo