On Fre, 2011-11-11 at 21:25 +0100, Theiss, Ingo wrote:
> Am Freitag, 11. November 2011 14:53 CET, Brian Paul
> schrieb:
>
> > Ingo, if you could find out what the format/type parameters to
> > glReadPixels are, we could look into some optimization in the state
> > tracker. I wouldn't be surp
Am Freitag, 11. November 2011 14:53 CET, Brian Paul
schrieb:
> 2011/11/11 Michel Dänzer :
>
> > Anyway, I guess there's room for optimization in glReadPixels...
>
> Ingo, if you could find out what the format/type parameters to
> glReadPixels are, we could look into some optimization in th
> >
> > Ok I have added -mfpmath=sse to the 32-bit CFLAGS and the readback
> > performance increased from 30.44 Mpixels/sec to 48.92 Mpixel/sec. We
> > are getting closer to the 64-bit performance.
>
> hmm. you should try -msse2 too. It's implied on 64bits, and I'm not sure if
> -march/-mfpmath
On Fre, 2011-11-11 at 06:52 -0800, Jose Fonseca wrote:
>
> - Original Message -
> >
> > Am Freitag, 11. November 2011 14:33 CET, Michel Dänzer
> > schrieb:
> >
> > > On Fre, 2011-11-11 at 14:15 +0100, Theiss, Ingo wrote:
> > > >
> > > > Here are the compiler flags used.
> > > >
> >
- Original Message -
>
> Am Freitag, 11. November 2011 14:33 CET, Michel Dänzer
> schrieb:
>
> > On Fre, 2011-11-11 at 14:15 +0100, Theiss, Ingo wrote:
> > > Am Freitag, 11. November 2011 12:09 CET, Michel Dänzer
> > > schrieb:
> > >
> > > > So It makes sense to find a glReadPixels
Am Freitag, 11. November 2011 14:33 CET, Michel Dänzer
schrieb:
> On Fre, 2011-11-11 at 14:15 +0100, Theiss, Ingo wrote:
> > Am Freitag, 11. November 2011 12:09 CET, Michel Dänzer
> > schrieb:
> >
> > > So It makes sense to find a glReadPixels in VirtualGL's glxSwapBuffers.
> > >
> > >
2011/11/11 Michel Dänzer :
> Anyway, I guess there's room for optimization in glReadPixels...
Ingo, if you could find out what the format/type parameters to
glReadPixels are, we could look into some optimization in the state
tracker. I wouldn't be surprised if there's some channel swizzling or
f
On Fre, 2011-11-11 at 14:15 +0100, Theiss, Ingo wrote:
> Am Freitag, 11. November 2011 12:09 CET, Michel Dänzer
> schrieb:
>
> > So It makes sense to find a glReadPixels in VirtualGL's glxSwapBuffers.
> >
> > Ah. I thought the time measurements in Ingo's original post were for the
> > Mesa gl
Am Freitag, 11. November 2011 12:09 CET, Michel Dänzer
schrieb:
> So It makes sense to find a glReadPixels in VirtualGL's glxSwapBuffers.
>
> Ah. I thought the time measurements in Ingo's original post were for the
> Mesa glXSwapBuffers, not the VirtualGL one. If it's the latter, then
> this
On Fre, 2011-11-11 at 07:35 +0100, Mathias Fröhlich wrote:
> On Thursday, November 10, 2011 18:42:13 Michel Dänzer wrote:
> > On Don, 2011-11-10 at 11:01 +0100, Theiss, Ingo wrote:
> > > The function calls of mesa/state_tracker/st_cb_readpixels.c:382 ->
> > > st_readpixels and mesa/main/pack.c:552
Michael,
On Thursday, November 10, 2011 18:42:13 Michel Dänzer wrote:
> On Don, 2011-11-10 at 11:01 +0100, Theiss, Ingo wrote:
> > The function calls of mesa/state_tracker/st_cb_readpixels.c:382 ->
> > st_readpixels and mesa/main/pack.c:552 -> _mesa_pack_rgba_span_float
> > clearly stands out whe
On Don, 2011-11-10 at 11:01 +0100, Theiss, Ingo wrote:
>
> The function calls of mesa/state_tracker/st_cb_readpixels.c:382 ->
> st_readpixels and mesa/main/pack.c:552 -> _mesa_pack_rgba_span_float
> clearly stands out when comparing the 32 bit and 64 bit profile.
I'm afraid that's a red herring,
Hi Michel,
thanks for the reply and your suggestions.
It took me a while to figure out how to use and run oprofile but finally I was
able to produce some hopefully useable output.
The function calls of mesa/state_tracker/st_cb_readpixels.c:382 ->
st_readpixels and mesa/main/pack.c:552 -> _mesa
On Fre, 2011-11-04 at 13:38 +0100, Theiss, Ingo wrote:
>
> I am using VirtualGL (http://www.virtualgl.org) for full 3D hardware
> accelerated remote OpenGL applications with latest mesa from git
> (compiled for both 32 bit and 64 bit) on my 64 bit Debian Wheezy box.
>
> When I run a 32 bit applic
Hi everyone,
this is my first post to a mailing list here at freedesktop.org and I hope this
is the right place for my question/problem.
I am using VirtualGL (http://www.virtualgl.org) for full 3D hardware
accelerated remote OpenGL applications with latest mesa from git (compiled for
both 32 b
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