Alyssa Rosenzweig writes:
> Hi all,
>
> Certain embedded GPUs do not implement coordinate transformation in
> hardware. Instead, section 12.5 "Coordinate Transformation" of the ES
> 3.2 specification is implemented in the vertex shader itself. Relevant
> examples include Midgard and vc4.
>
> To h
On Thu, May 3, 2018 at 3:12 PM, Alyssa Rosenzweig wrote:
> Hi all,
>
> Certain embedded GPUs do not implement coordinate transformation in
> hardware. Instead, section 12.5 "Coordinate Transformation" of the ES
> 3.2 specification is implemented in the vertex shader itself. Relevant
> examples inc
Hi all,
Certain embedded GPUs do not implement coordinate transformation in
hardware. Instead, section 12.5 "Coordinate Transformation" of the ES
3.2 specification is implemented in the vertex shader itself. Relevant
examples include Midgard and vc4.
To handle this, a lowering pass is needed to c