Re: [Mesa-dev] Introducing Virgil - 3D virtual GPU for qemu

2013-07-26 Thread Dave Airlie
On Sat, Jul 27, 2013 at 5:49 AM, Dragomir Ivanov wrote: > Dave, what is your motivation to use OpenGL renderer/translator, and not > native Gallium3D interface? > Yes, I know about the blobs performance/features, but wasn't the idea to > push even harder, so everyone uses FOSS drivers? > I have al

Re: [Mesa-dev] Introducing Virgil - 3D virtual GPU for qemu

2013-07-26 Thread Dragomir Ivanov
Dave, what is your motivation to use OpenGL renderer/translator, and not native Gallium3D interface? Yes, I know about the blobs performance/features, but wasn't the idea to push even harder, so everyone uses FOSS drivers? I have always asked myself, "Why the heck virual 3D is so hard to do? Couldn

Re: [Mesa-dev] Introducing Virgil - 3D virtual GPU for qemu

2013-07-23 Thread Michael Thayer
Hello David, On 18/07/13 08:48, Dave Airlie wrote: since I suppose these communities would be most interested in this and might not all read my blog or G+ stream, "Virgil is a research project I've been working on at Red Hat for a few months now and I think is ready for at least announcing upst

[Mesa-dev] Introducing Virgil - 3D virtual GPU for qemu

2013-07-17 Thread Dave Airlie
Hey Mesa + qemu lists, since I suppose these communities would be most interested in this and might not all read my blog or G+ stream, "Virgil is a research project I've been working on at Red Hat for a few months now and I think is ready for at least announcing upstream and seeing if there is an