On Sat, Jul 27, 2013 at 5:49 AM, Dragomir Ivanov wrote:
> Dave, what is your motivation to use OpenGL renderer/translator, and not
> native Gallium3D interface?
> Yes, I know about the blobs performance/features, but wasn't the idea to
> push even harder, so everyone uses FOSS drivers?
> I have al
Dave, what is your motivation to use OpenGL renderer/translator, and not
native Gallium3D interface?
Yes, I know about the blobs performance/features, but wasn't the idea to
push even harder, so everyone uses FOSS drivers?
I have always asked myself, "Why the heck virual 3D is so hard to do?
Couldn
Hello David,
On 18/07/13 08:48, Dave Airlie wrote:
since I suppose these communities would be most interested in this and
might not all read my blog or G+ stream,
"Virgil is a research project I've been working on at Red Hat for a
few months now and I think is ready for at least announcing upst
Hey Mesa + qemu lists,
since I suppose these communities would be most interested in this and
might not all read my blog or G+ stream,
"Virgil is a research project I've been working on at Red Hat for a
few months now and I think is ready for at least announcing upstream
and seeing if there is an