>>Even APPLE_texture_format_BGRA
>>mentions that BGRA8_EXT is not accepted as an
>>parameter to TexImage* when the GL is OpenGL ES 3.0. With GLES3.0, I
>>am wondering if their is any way to use image data in BGRA format and
>>Immutable textures without swizzling the data to RGBA format ?
Corr
Hi,
I am looking at Immutable textures usage with image data of BGRA
format. According to Texture storage extension spec [1] if either
EXT_texture_format_BGRA or APPLE_texture_format_BGRA are
supported, glTexStorage2DEXT
must accept BGRA8_EXT as internal format. EXT_texture_format_BGRA