On 06/27/2012 12:01 PM, Eric Anholt wrote:
How should glBindBufferBase and glBindBufferRange treat bad buffer
arguments? I see two relevant pieces of spec:
"The error INVALID_OPERATION is generated by BindBufferRange and
BindBufferBase if is not the name of a valid buffer
obje
How should glBindBufferBase and glBindBufferRange treat bad buffer
arguments? I see two relevant pieces of spec:
"The error INVALID_OPERATION is generated by BindBufferRange and
BindBufferBase if is not the name of a valid buffer
object."
and
"(60) When using this extension wi