On Wed, 25 May 2011 16:29:37 -0500, Bryan Cain wrote:
> On 05/25/2011 08:41 AM, Keith Whitwell wrote:
> > On Wed, 2011-05-25 at 09:32 -0400, Jerome Glisse wrote:
> >> On Tue, May 24, 2011 at 8:09 PM, Bryan Cain wrote:
> >>> Hi,
> >>>
> >>> In the past few days, I've been working on native integer
On 05/25/2011 12:48 PM, Jerome Glisse wrote:
> On Wed, May 25, 2011 at 9:41 AM, Keith Whitwell wrote:
>> I'm not trying to impose a direction on this, but it seems like the GLSL
>> IR->TGSI converter (once running) could be pushed down into the
>> individual drivers and GLSL IR or a close cousin o
On 05/25/2011 08:41 AM, Keith Whitwell wrote:
> On Wed, 2011-05-25 at 09:32 -0400, Jerome Glisse wrote:
>> On Tue, May 24, 2011 at 8:09 PM, Bryan Cain wrote:
>>> Hi,
>>>
>>> In the past few days, I've been working on native integer support in my
>>> GLSL to TGSI translator. Something that's come
On Wed, May 25, 2011 at 9:41 AM, Keith Whitwell wrote:
> On Wed, 2011-05-25 at 09:32 -0400, Jerome Glisse wrote:
>> On Tue, May 24, 2011 at 8:09 PM, Bryan Cain wrote:
>> > Hi,
>> >
>> > In the past few days, I've been working on native integer support in my
>> > GLSL to TGSI translator. Somethin
On Wed, 2011-05-25 at 09:32 -0400, Jerome Glisse wrote:
> On Tue, May 24, 2011 at 8:09 PM, Bryan Cain wrote:
> > Hi,
> >
> > In the past few days, I've been working on native integer support in my
> > GLSL to TGSI translator. Something that's come to my attention is that
> > supporting Gallium ta
On Tue, May 24, 2011 at 8:09 PM, Bryan Cain wrote:
> Hi,
>
> In the past few days, I've been working on native integer support in my
> GLSL to TGSI translator. Something that's come to my attention is that
> supporting Gallium targets with and without integer support using a
> single GLSL IR back
Hi,
In the past few days, I've been working on native integer support in my
GLSL to TGSI translator. Something that's come to my attention is that
supporting Gallium targets with and without integer support using a
single GLSL IR backend will more or less require a GLSL IR pass to
convert int, ui