On Mon, Sep 5, 2016 at 2:32 PM, Bram Stolk wrote:
>
>>If you're able to, make a local build, adding -O0 to cflags, and don't
>>strip the debug info. That should show you exactly where the issue
>>lies.
>
> I built mesa 12.0.2 using:
> ~/src/mesa-12.0.2$ CFLAGS=-O0 ./configure --prefix=$HOME --disa
>If you're able to, make a local build, adding -O0 to cflags, and don't
>strip the debug info. That should show you exactly where the issue
>lies.
I built mesa 12.0.2 using:
~/src/mesa-12.0.2$ CFLAGS=-O0 ./configure --prefix=$HOME --disable-dri3
If I LD_PRELOAD the resulting libGL.so then the cra
On Mon, Sep 5, 2016 at 12:55 PM, Bram Stolk wrote:
> Hey,
>
> Do you guys test with Floating-Point-Exceptions enabled?
I think most people just test with whatever is the default.
> Because on Intel-Haswell, I can trigger a FPE with a simple glClearColor and
> glClear.
> I think glClear is doing
Hey,
Do you guys test with Floating-Point-Exceptions enabled?
Because on Intel-Haswell, I can trigger a FPE with a simple glClearColor
and glClear.
I think glClear is doing bad FP math on Haswell.
https://software.intel.com/en-us/forums/graphics-driver-bug-
reporting/topic/681580
I recommend doi