On Mon, Aug 26, 2019 at 6:51 PM Jason Ekstrand wrote:
> On Mon, Aug 26, 2019 at 6:43 AM Daniel Stone wrote:
>
>> Hi Andreas,
>>
>> On Sun, 25 Aug 2019 at 21:11, Andreas Bergmeier
>> wrote:
>> > For a few weeks now I am working on implementing Vulkan for VideoCore 6
>> AKA 42 (using V3D/DRM). Do
On Tue, 27 Aug 2019 at 09:03, Andreas Bergmeier wrote:
>
> > Be warned that the way the Intel streamout hardware works is really weird.
> > It's designed from the perspective of something walking a buffer and trying
> > to figure out which outputs to grab. This is completely backwards (or
> >
> Be warned that the way the Intel streamout hardware works is really
weird. It's designed from the perspective of something walking a buffer
and trying to figure out which outputs to grab. This is completely
backwards (or inside-out, whichever is weirder) from the API which is
written from the p
On Mon, Aug 26, 2019 at 6:43 AM Daniel Stone wrote:
> Hi Andreas,
>
> On Sun, 25 Aug 2019 at 21:11, Andreas Bergmeier
> wrote:
> > For a few weeks now I am working on implementing Vulkan for VideoCore 6
> AKA 42 (using V3D/DRM). Don't hold you breath ;)
>
> Great! I can't say much about the spec
Hi Andreas,
On Sun, 25 Aug 2019 at 21:11, Andreas Bergmeier wrote:
> For a few weeks now I am working on implementing Vulkan for VideoCore 6 AKA
> 42 (using V3D/DRM). Don't hold you breath ;)
Great! I can't say much about the specifics of VideoCore hardware, but
at least for some of the common
For a few weeks now I am working on implementing Vulkan for VideoCore 6 AKA
42 (using V3D/DRM). Don't hold you breath ;)
Currently I am trying to understand what is necessary or how to interact
with V3D. So I am looking at TransformFeedback because it interacts with
quite a few other parts of the