On 05/02/2012 06:32 PM, Chad Versace wrote:
> Mesa has problems in the way it implements glBindFramebuffer and
> glBindFramebufferEXT due to both being implemented by an overloaded
> _mesa_BindFramebufferEXT. This problem causes an Android app [1] to crash,
> and I want your opinion on how we shou
On 05/03/2012 11:49 AM, Chad Versace wrote:
On 05/03/2012 08:42 AM, Ian Romanick wrote:
On 05/02/2012 06:32 PM, Chad Versace wrote:
Quick Solution for the Intel drivers
A quick solution may be as simple as removing ARB_fbo from the Intel drivers'
GLES1/2
On 05/03/2012 08:42 AM, Ian Romanick wrote:
> On 05/02/2012 06:32 PM, Chad Versace wrote:
>> Quick Solution for the Intel drivers
>>
>>
>> A quick solution may be as simple as removing ARB_fbo from the Intel drivers'
>> GLES1/2 extension lists.
>>
>> Do you see
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On 05/03/2012 10:33 AM, Eric Anholt wrote:
> On Wed, 02 May 2012 18:32:01 -0700, Chad Versace
> wrote:
>> Solutions for core Mesa
>> ---
>>
>> As for fixing _mesa_BindFramebufferEXT, I have two ideas.
>>
>> 1. Enforce in _mesa_Bin
On Wed, 02 May 2012 18:32:01 -0700, Chad Versace
wrote:
> Solutions for core Mesa
> ---
>
> As for fixing _mesa_BindFramebufferEXT, I have two ideas.
>
> 1. Enforce in _mesa_BindFramebufferEXT that no more than one of ARB_fbo
>and EXT_fbo is enabled, then clean up its va
On 05/02/2012 06:32 PM, Chad Versace wrote:
Mesa has problems in the way it implements glBindFramebuffer and
glBindFramebufferEXT due to both being implemented by an overloaded
_mesa_BindFramebufferEXT. This problem causes an Android app [1] to crash,
and I want your opinion on how we should fix
On 05/03/2012 04:36 AM, Marek Olšák wrote:
On Thu, May 3, 2012 at 3:32 AM, Chad Versace
wrote:
(FYI, if I understand the gallium code, the only drivers that currently
enable both are Intel, swrast, and OSMesa).
Gallium also enables both if packed depth-stencil textures are
supported (w
On Thu, May 3, 2012 at 3:32 AM, Chad Versace
wrote:
> (FYI, if I understand the gallium code, the only drivers that currently
> enable both are Intel, swrast, and OSMesa).
Gallium also enables both if packed depth-stencil textures are
supported (which is the case with most, if not all, driver
Mesa has problems in the way it implements glBindFramebuffer and
glBindFramebufferEXT due to both being implemented by an overloaded
_mesa_BindFramebufferEXT. This problem causes an Android app [1] to crash,
and I want your opinion on how we should fix it.
The problem is that in the five specs in