On Mon, Jul 7, 2014 at 6:56 AM, Abdiel Janulgue
wrote:
> V2 of clamp/saturate optimizations
>
> This patch series add the plumbing to support the GLSL IR instruction
> saturate().
> Previously, saturate is implemented as min/max instructions. Most GPUs,
> however,
> can probably perform saturate
V2 of clamp/saturate optimizations
This patch series add the plumbing to support the GLSL IR instruction
saturate().
Previously, saturate is implemented as min/max instructions. Most GPUs, however,
can probably perform saturate for free. With these changes, we can allow
saturate
to be optimized