Re: [Mesa-dev] [RFC PATCH 1/2] nv50: Add separate functions for varying bits

2020-03-20 Thread Juan A. Suarez Romero
On Thu, 2020-03-19 at 21:20 +0100, Mark Menzynski wrote: > This separation will be needed for shader disk caching. The reason for it > is that when loading shaders from cache, data in info structure already gets > loaded. That means varying bits for info is needed only when compiling > shaders and

[Mesa-dev] [RFC PATCH 1/2] nv50: Add separate functions for varying bits

2020-03-19 Thread Mark Menzynski
This separation will be needed for shader disk caching. The reason for it is that when loading shaders from cache, data in info structure already gets loaded. That means varying bits for info is needed only when compiling shaders and not needed when loading from cache. Varying bits for prog are nee