On Thu, 2020-03-19 at 21:20 +0100, Mark Menzynski wrote:
> This separation will be needed for shader disk caching. The reason for it
> is that when loading shaders from cache, data in info structure already gets
> loaded. That means varying bits for info is needed only when compiling
> shaders and
This separation will be needed for shader disk caching. The reason for it
is that when loading shaders from cache, data in info structure already gets
loaded. That means varying bits for info is needed only when compiling
shaders and not needed when loading from cache. Varying bits for prog are
nee