On Thu, May 29, 2014 at 01:53:41PM -0700, Jordan Justen wrote:
> Rather than pointing the surface_state directly at a single
> sub-image of the texture for rendering, we now point the
> surface_state at the top level of the texture, and configure
> the surface_state as needed based on this.
>
> Si
Rather than pointing the surface_state directly at a single
sub-image of the texture for rendering, we now point the
surface_state at the top level of the texture, and configure
the surface_state as needed based on this.
Signed-off-by: Jordan Justen
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src/mesa/drivers/dri/i965/brw_defines.h